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Showing posts from June, 2020

Photoshopping Old Art

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With a top secret project (not really) project in the works, the need arose for some artwork. I am proud of my own drawings, bit recognize that they are subpar in terms of art for a roleplaying rulebook. I wandered what I would be able to do if I applied some photoshop magic to them. That led me to purchase photoshop (after going an entire dreadful month without it!) and seeing what could be done.
This first one may be my favorite simply because of the simplicity, cartoony style, and goofy oversized club. The first image is my original drawing from a few years back. The second image is the photoshopped version, enhanced with color, shadows, and other blending options. I split each piece of the goblin into a separate layer so I could blend them together with the capabilities of photoshop, rather than having a flat image. This means that I had to crop out the club, eyes, boots, clothes, and more in order to individually apply color and shading.

This next image I also really like. I found …

Pen and Marker Drawings

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A few years back I followed a map making tutorial using these utensils. The end result was surprisingly elegant, had deep colors, and shading that made it pop off the page. You can see my results of these original efforts in the drawing blog post collection. This includes forests, rivers, and maps drawn with pens. This took me down something of a rabbit hole of pen and marker drawing that I have recently been exploring again. I started by creating a set of icons to use for a new project that I am working on. I needed swords, shields, banners, and other reusable icons. I started with a simple shield.


In a future blog post I will go into a tutorial of how to draw pictures such as this. However the process is #2 pencil outlines, .005 marker over the pencil lines, erase pencil lines, 0.05 marker over the marker lines, and then shading with a few different types of markers, from light grey to dark grey.
I then fixed them up in photoshop. I didn't do much here, because I wanted something r…

Agile Story Estimation: Points are not Associative

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A key part of Agile development is estimating the effort of tasks. This usually comes in the form of estimating stories with points. A story is a description of a feature told from the perspective of the user. The points are supposed to be capture some idea of the relative effort required to complete the stories. It is an intentionally relative concept, such that 5 story points for one development team has no meaning to another development team.
Their are two primary benefits to estimating effort in points instead of time. The first is for the development team. It is easier to estimate relative sizing vs trying to estimate the hours it will take. For example, a new requirement comes to the team in the form of a user story. They compare it to recent user stories that they have completed and determine that this new story is 3 points. It's bigger than the 2 point tickets that they have recently worked on but smaller than the 4 point tickets. This relative sizing is easier for human be…