Showing posts from September, 2017

Dynamic Document Networks

So this one is a bit far fetched and hypothetical. I will only briefly cover the idea here, and then link to the "official" documentation that I wrote up which get's more technical and much more lengthy.

Many of us think of the internet as "wild west" of sorts where anybody can author an contribute content. We view it as a place for the everyman, where large corporations are humbled and individuals are empowered.

At least, that is what we use to think. More and more we are realizing that the internet is another place where power, control and content is centralized. What percentage of videos watched over the internet come from somewhere other than Youtube, Netflix and maybe a half dozen other providers? How much social interaction happens outside of Facebook, Twitter and again, maybe a half dozen or so other providers? We could go on, but they key is that while the internet radically transformed how what we do, see and read is delivered to us, it has not distri…

Tabletop Game Design: Theory, Management and Process

View the Living Version of this Document AbstractThe purpose of this document is to provide structure to the organization and management of the tabletop game design process. It defines terminology that can be used in accurately discussing game design. Additionally it defines a structured method for how a concept turns into a prototype, and how a prototype turns into a publishable game. The goal is to be technical and accurate and yet unopinionated about how a designer moves incrementally to a final product. Game Design TheoryDefinitionsGame: A game is a list of versions. Very often the word “game” can refer to a specific version. This is the case in the normative usage of the word and also in this document. Version: A version is defined by the “Rulebook” and the “Definition”. Rulebook: Conveys the theme of the game and is the source of truth for the mechanics of the game. Components: The individual units that can be manipulated in the game. This usually means physical pieces, but could in…